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//ENBSeries is a set of graphical modifications for games
//Description on the web page may not be equal to this info.
//created by Boris Vorontsov http://enbdev.com
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ENBSeries v0.313 for GTA San Andreas

This version mostly made for modders who want to add new features. Added external shaders
for water, vehicles, underwater, sky, environment map as blurred sky, separated depth of field
from prepass shader. Added normal and depth textures to already existing shaders. Changed code
of vehicle shaders and reflection, changed lighting of vehicles, removed parameters which modify
and control vehicle parameters, so now they allow to make custom materials in external shader.
Changed water code, added slow procedural causitcs, simple parallax, filtered it from ssao.
Added underwater effects with caustics and various fades. Added dithering to the sky to decrease
color banding. Added parameter to toggle off game color filter. Fixed aspect ratio bug of sun, moon,
stars and glowing sprites. Added sun, moon, stars parameters to control size and intensity. Added
soft particles with fast and slower modes. Alpha channel of normal map is now can be filled by
mask data from external shaders, so it can disable post processing effects and ssao or can apply
custom effects to peds, vehicles, water or exclude them calculations, for example for rain or clouds.
Added time fade parameter for depth of field. Added parameter to capture reflection from last frame.




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//CHANGES LOG
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Version 0.306: Added shadow blurring range parameter. Added enbhelper plugin support for game
version 1.0 to allow reading anything from process memory and send to external
shaders. Forced to disable 16 bit game modes for Win8/10 compatibility.

Version 0.248: Added ambient occlusions, image based lighting for vehicles, various
bugfixes and improvements.

Version 0.247: Added reflections and per pixel lighting to vehicles.

Version 0.238: Added water and shadows, post processing shaders for depth of field,
tonemapping and color correction (compatible with my modern mods for other games,
download shaders made by users).

Version 0.158: Added multipass post processing shader support.

Version 0.076 and older: lost in history.



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//INSTALL
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Extract files from folder WrapperVersion or InjectorVersion to your game folder.
If you wish to use injector version as workaround for various third party software
and for laptops, run ENBInjector.exe before starting the game.


Extract files from archive in to the game directory or where game execution file exist (.exe).
Run game launcher to reconfigure it again.



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//PROBLEMS
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If game crashing on startup, make sure you are not running XFire, Afterburner, EVGA and
other kind of that tools. Antiviruses and various fake boosters also affect mod wrong way.



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//
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Using AntTweakBar middleware
Copyright (C) 2005-2011 Philippe Decaudin
AntTweakBar web site: http://www.antisphere.com



http://enbdev.com
Copyright (c) 2007-2017 Vorontsov Boris (ENB developer)
